Agricola Revised Version

$68.90
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In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rug rats? Agricola is a turn based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over. Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do. Agricola can also be played without cards (family game) and can even be played solo. Designed by Uwe Rosenberg.

  • STRATEGY BOARD GAME: Agricola is the classic game where players take on the role of 17th century farmers and guide their families to wealth, health, and prosperity. Every game challenges players to make different strategic choices. The player who establishes the best farmyard wins!
  • UPGRADE AND EXPAND: Start with a farming couple living in a simple hut. Renovate your home, improve your fields and breed animals. Acquire building resources such as Wood and Clay. Grow your family so you can take more actions as they become available – but don't do it too soon because they all need to be fed.
  • ACQUIRE WEALTH: Points are awarded for the number of fields, pastures and fenced stables as well as Grain, Vegetables, Sheep, Wild boar and Cattle. Players lose one point for each unused farmyard space. Additional points are awarded for extension and renovations, family members, and played Occupation and Improvement cards.
  • HIGHLY VARIABLE: Game consists of 14 rounds and players have 14 hand cards. No two games are ever the same. Players can play without cards to create a family style game. Agricola can also be played solo. LOOKING FOR MORE CHALLENGES? Several expansions are available that offer a variety of extra cards.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun board game for teens and adults can be played with 1 to 4 players and is suitable for ages 12 and up. The average playtime is 90 minutes.
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